A  board game created in two weeks in Jesse Schell's Game Design course at Carnegie Mellon University

An image from the final iteration of the game 

An image from the final iteration of the game

 

Tentacle Monster's Demands is a three player cooperative board game. The players' goal is to sate a scary, inter dimensional monster's hunger by collecting fruits laid out across their boards to make him smoothies (the favorite food of all unspeakably horrific creatures that emerge from the void). These requests, revealed by flipping cards from a deck, can include any combination of the three available fruits. Movement is determined by a dice roll. Each player only has access to a single fruit (strawberries, blueberries, and lemons), but can cross over to another player's board via portals located on particular squares of the board.

Moving to another players board has advantages and disadvantages. certain areas of the boards are more easily accessible, by a visiting player, and at certain times the monster may be demanding more of a particular fruit than the others. Making the choice to stray from your original dimensions can be dangerous as well, since the players lose coverage of a  particular board. Players lose if they fail to meet three of the monster' demands. A win is achieved if 10 demands are completeed.

This game evolved over the 8 playtest sessions and iterations. The initial iteration of the game lacked the portal mechanic. This was added to facilitate co-op and communication, as well as add a difficult choice to the strategy of the game.