Stay Alive
Description: Stay Alive is a turn-based multiplayer survival game that was created by a team of 4 over a 3 week period. The game features 4 castaways (each controlled by a player), tasked with managing their ever-decaying health and rationing a dwindling food supply. Stay Alive is a hidden information game that features a prominent social component.
As players take food from the central supply, they can form alliances, as well as lie and backstab one another. After the final piece of food is consumed, the game reveals a twist; the players can vote to cannibalize one of their own. This can serve as a noble act of sacrifice or as a comeuppance for players who were stealing more than their fair share of food.
Stay Alive was featured in the Carnegie Mellon Entertainment Technology Center’s fall festival for the best student work created that semester, and was also mentioned in Jesse Schell’s 2017 GDC talk, Lessons Learned from 1000 Virtual Worlds.
Platforms: Jam-O-Drum (Large, tabletop-style input device meant for 4 players)
Team: 4 person team
Type: Academic (Carnegie Mellon University)
Role: Game Designer, 2D Artist
Core Responsibilities:
Designed core gameplay loop
Created paper prototype of experience
Conducted playtests and tuned variables
Designed UI
Character Art
Tools: Unity, Photoshop