Sony San Diego Studio Unreal 4 Project

Description: This project was a multiplayer shooter in early development using Unreal Engine 4. The gameplay design goals were to create tense, high-stakes PvP and PvE encounters, objective-oriented gameplay, and an open-world map with a high player count.

Platforms: TBA

Team: Sony San Diego Studio

Type: Professional Project

Role: Level Designer

Core Responsibilities: Level Design (POI layout design and terrain sculpting/prop placement in the open world)

Tools: Unreal Engine 4, Maya

This project was cancelled after roughly 2 years of preproduction. I worked on it for about 1 year.