Sony San Diego Studio Unreal 4 Project
Description: This project was a multiplayer shooter in early development using Unreal Engine 4. The gameplay design goals were to create tense, high-stakes PvP and PvE encounters, objective-oriented gameplay, and an open-world map with a high player count.
Platforms: TBA
Team: Sony San Diego Studio
Type: Professional Project
Role: Level Designer
Core Responsibilities: Level Design (POI layout design and terrain sculpting/prop placement in the open world)
Tools: Unreal Engine 4, Maya